I wouldn't go as far as to say the different characters made the game a different genre, they were still all platform based really, just at different speeds. it was better to just have the robot doing that type of levels like in the first SA. It wasn't aimless, it had bleeping sounds that got louder the nearer you were to the emeralds (like a metal detector!) I do agree with you that Tails levels didn't suit him in SA2 as much as they were fun. You weren't really speeding through levels and using your momentum to platform, you were playing a game of find the needle in the haystack" Wed 23rd Jun "Instead of speeding through levels like Sonic, you were aimlessly wandering around a large level looking for Emerald shards.It's not about the characters being in, it's about how they play, and how they play makes them feel like a completely different genre that belongs in a completely different game. This is the same reason why people hate the Werehog gameplay even though the Werehog is Sonic, the gameplay is a plodding beat-em-up where Sonic walks around the levels climbing and beating up enemies. Likewise with SA2 Tails, instead of speeding and flying around the level, you were in a slow, plodding mech shooting down enemies. You weren't really speeding through levels and using your momentum to platform, you were playing a game of find the needle in the haystack. Instead of speeding through levels like Sonic, you were aimlessly wandering around a large level looking for Emerald shards. In the Adventure games though? The other characters' gameplay were entirely different genres (aside from SA1 Tails, which is one of the few gameplay styles the Adventure games got right). ![]() Tails was like Sonic, but he could fly, and Knuckles was like Sonic, but he could climb and glide. Wed 23rd Jun The difference between Tails and Knuckles in 2D and Tails in Knuckles in Adventure was that Tails and Knuckles gameplay in 2D was similar to Sonic but with a unique twist.Not perfect, then, but great comfort-food gaming. Regardless, it's sure nice to have Sonic CD available in a convenient form on the most convenient of consoles. Die-hard 2D Sonic veterans may be less enamoured with the package and the small but noticeable differences between the Classic Modes presented here and the games in their true original configurations. The cutscenes, museum elements, and missions are all very pleasant but they're also the minimum you would expect for a series this prestigious and popular, and the disappointing Plus DLC/Version adds in playable Amy and a dozen Game Gear titles.įor players ready to play these classics for the first time, Sonic Origins is the go-to way to experience Sonic’s 16-bit heyday. On the other, most of these games are already readily available and there aren’t many new features or additions to justify buying them yet again. Sonic Origins is, on one hand, a near-definitive way to experience four stone-cold classics that represent some of the highest peaks of Sonic's career.
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